A game that I liked (ChessBase 12)
[Event "Blitz (5/2) on chess.com"] [Site "Chess.com"] [Date "2013.03.28"] [Round "?"] [White "bobbymac310"] [Black "montyesq"] [Result "1-0"] [ECO "A46"] [WhiteElo "1237"] [BlackElo "1229"] [PlyCount "53"] [EventDate "2013.??.??"] [TimeControl "5"] {This is an online Blitz game. In a Blitz game each player has 5 minutes for the entire game with a 2 second delay on each move. The delay is mostly used to insure that a player with a completely won game has a chance to finish the game without losing on time. The game is pretty instructional for beginners as there were a couple of errors made that are not uncommon for novice players.} 1. d4 Nf6 2. Nf3 e6 3. Bg5 {This opening for White is known as the Torre attack. I use it because most people don't know it well and I'm generally familiar with the continuations. The move Bg5 pins the Black Knight to the Black Queen so the Knight can't move. Pins are a good way to gain an advantage over your opponent.} h6 (3... c5 {is a bit more common, but h6 is played as well, with the idea that the White Bishop in an invader in the Black territory and needs to be expelled.}) 4. Bh4 {Avoiding PxB and keeping the pressure on the Knight.} g5 {Black is pursuing the Bishop. However the advanced pawns may weaken the Black kingside.} 5. Bg3 {Now the Bishop is on the g3 b8 diagonal which is a very good place for it. Black does not want to allow such a strong position for the Bishop.} Ne4 {Attacking the Bishop with the idea of doubling White's pawns. When a player has two pawns on the same file, in this case the g file they are said to be doubled. Because they can't protect each other they sometimes become weak and easy to attack. However after hPxN the f pawn protects the pawn on g3 and the pawn on g2 protects the normally weak squares on f3 and h3 so the position is still strong for White.} 6. e3 {White has no good place to put the Bishop so he protects the d pawn and opens up the diagonal for the light squared Bishop.} Nxg3 7. hxg3 {Normally when you have two pawns that can capture a piece or a pawn you capture towards the center. In this case it opens the possibility that White will castle on the Queenside (sometimes called Castling Long) so the h Rook has a half open file to use to enter the fray.} b6 {Black wants to develop his light squared Bishop to b7 giving it access to the long diagonal. This manouver is call a fianchetto.} 8. Bd3 {Develop the Bishop to a useful square.} Bb7 9. Nbd2 {Some folks would rather go to c6 but I like the flexibility of supporting a pawn push to c4 and supporting the Knight on f3. Plus, of course, it develops a piece.} Nc6 { development.} 10. c3 {Supports the d pawn and paves the way for e4 at a later time.} d5 11. O-O (11. c4) (11. Qa4) (11. g4 {These are all probably better alternatives than castleing at this point.}) 11... h5 (11... g4 12. Nh4 h5 { Now the pawn has a reason to go to h5.}) 12. e4 {One of the ways to counter an advance on the wing is to attack the center.} h4 13. gxh4 {I didn't see how strong 14. Be4 would be.} (13. exd5 Qxd5 14. Be4 Qd7 15. Ne5 Nxe5 16. Bxb7 Rb8 17. dxe5 Rxb7 18. Qf3 Rb8 $14) 13... g4 14. Nh2 $2 {Not the best move. Now Black can attack the king.} (14. Ng5 Rxh4 15. f4 $11) 14... Qxh4 15. f4 {Now the King has an escape square.} g3 {A small ray of hope.} (15... Qxh2+ {White has a completely won game, after Kf2 (only move) then QxfP+ and mate soon follows.}) 16. Ndf3 {Attacking the Queen.} gxh2+ 17. Kh1 {Now the King can hide behind the black pawn.} Qe7 $2 (17... Qh5 18. Ng5 Qxd1 19. Raxd1 $17) 18. exd5 O-O-O $11 (18... Nb8) 19. dxc6 Bxc6 20. Ba6+ {Taking control of the light squares around the King.} Kb8 {Not much choice.} 21. Qe1 (21. Ne5 {This is a much better move. Note that if White can get the Black Bishop to abandon the a8-h1 diagonal then Qf3 becomes a mate threat!}) 21... f5 22. Ne5 {Now in addition to attacking the Bishop, the Knight has the possibility of forking the Queen and Rook by moving to g6.} Bxg2+ (22... Ba8 {Giving up the exchange instead of the Bishop, but both alternatives are not good.}) 23. Kxg2 Qg7+ { Looking for a mate threat, but it's not there.} 24. Kh1 Ka8 {This avoids the Knight fork of the king and Rook on c6.} 25. Nc6 {Look to see what White's threats are now, as the Rook and Pawn are both attacked.} Rd6 26. Ne5 {Good central outpost for the Knight.} Be7 (26... Rg8 {Is better but Black is running out of time and has few good moves.}) 27. Qe2 $18 {White now has a winning position. Black lost on time.} 1-0